The American Civil War    
  Valverde, 21 February 1862   Scale: 1:50, start: 10am, 1 game turn = 45 min.
     
 
Brief background:
Confederate Brigadier General Henry Hopkins Sibley had visions of linking the Eastern Confederacy with California in the West, through the conquest of New Mexico and the capture of its capital city Santa Fé. He set out at the head of 3 and a bit regiments of Texas mounted infantry. In his way stood Fort Craig, garrisoned by 3600 Union troops under the command of Colonel Edward Canby. Sibley was not strong enough to storm the fort and was furthermore unable to draw Canby into an open battle. Thus, with supplies running out, he moved North along the Rio Grande, intending to cross at the Valverde ford and cut Canby's supply route with Santa Fé. Appreciating the danger, Canby despatched a force of all arms alongthe eastern bank of the river to contest the crossing. The majority of his men were not well trained, but they were supplied with decent weapons. Sibley's Texans on the other hand were rather poorly equipped: short-range howitzers and mounted infantry armed with pistols and shotguns. Some of his men also carried lances, inspired by their effective use by the Mexicans in the Mexican-American war. They would be employed to utterly useless effect in the only lance charge of the war, resulting in the complete annihilation of the chargers. Still, the Texans made up for their lack in equipment with spirited ferocity, despite the freezing desert conditions.
 
     
 
UNION DIVISION
C-in-C: Colonel Edward Canby arrives at noon
Units start on the battlefield
Mc Rae Artillery 6 guns 3 stands  -
Lt Col Benjamin Roberts 5th New Mexico militia 500 10/8/6 green
Colorado volunteers 100 2/-/- veteran
Major T. Duncan Cavalry 300 6/5/4 green
arrives in column
Kit Carson 1st New Mexico militia 500 10/8/6 green
Hall Artillery 4 guns 2 stands  -
Col M. Pino 2nd New Mexico militia 500 10/8/6 green
Regular infantry regt #1 500 10/8/5 veteran
Regular infantry regt #2 500 10/8/5 veteran
 
     
 
Confederate Division
Brigadier General Henry Hopkins Sibley starts on the battlefield
Leaves battlefield at 1pm and is replaced by Col Thomas Green, who is Excellent
Units start on the battlefield
Lt Col William R Scurry Excellent If C-in-C is Exc 4th Texas Mounted Rifles 600 12/9/6 veteran
artillery section 2 guns 1 stand  -
Major Charles Pyron 2nd Texas Mounted Rifles 200 4/3/2 veteran
2 artillery sections 4 guns 2 stands  -
arrives in column
Major Henry Raguet 5th Texas Mounted Rifles 600 12/9/6 veteran
artillery section 2 guns 1 stand  -
Lt Col John Sutton 7th Texas Mounted Rifles 600 12/9/6 veteran
 
 
 
Download scenario here
 
 
     
 

Game notes:
- The vegetation is not dense and does not impede nor affect visibility.
- The range of the Confederate artillery is only 20". They fire ball at a fire factor of 2/stand, and cannister at a fire factor of 8. Their small arms range is 5".
- Confederates units charge with a +2 charge modifier instead of +1 if they roll an even score on their maneuvre roll.
- Units of more than 10 stands may be split in 2 sub units with the proviso that neither may move more than 1/2 a normal move from the other. They still count as 1 unit for purposes of effectiveness, i.e. fresh, worn, spent.

Objectives:
beat the other.

 
     
 
 
Time table
10:00 start
10:30  
11:00  
11:30  
12:00  
12:30  
13:00  
13:30  
14:00  
14:30  
15:00  
15:30  
16:00  
16:30  
17:00  
17:30  
18:00  
18:30  
19:00