The American Civil War    
  Mount Zion Church; 28 December 1861   scale: 1:8, start: 8am, dark: 7pm, 1 game turn = 30 min., 1 gun = 1 stand
     
 

Brief background:
As part of the ongoing jostling for position, the Union sent Brig. Gen. B. M. Prentiss into Boone County in Missouri in an effort to quell Secessionist sentiment there and to protect the North Railroad there. After an initial setback, Prentiss attacked the rebels at Mount Zion Church with his entire force (less than 500 men!). The rebels were more numerous, but poorly armed. Prentiss was victorious and thus helped curtail Rebel recruiting activity in the state of Missouri.

Game notes:
- Units of more than 8 stands may be split into 2 sub-units, but must remain within 3" of each other. They suffer attrition as if they were 1 unit.
Union briefing: You are ordered to stop Confederate recruiting activity in the Hallsville area. To that end you are to defeat the rebel force gathering there.
Briefing: You must prevent the Union forces from dispersing your troops and taking your horses and wagons. The Confederate recruitment drive in Missouri State will suffer a serious blow if your troops are defeated and dispersed.

 
     
 
UNION FORCES
C-in-C: Brig Gnl Benjamin M. Prentiss
  1 coy 3rd Missouri cavalry 48 6/5/4 green
Col Jihn Glover 1 coy 3rd Missouri cavalry 48 6/5/4 green
  1 coy 3rd Missouri cavalry 48 6/5/4 green
  1 coy 3rd Missouri cavalry 48 6/5/4 green
  1 coy 3rd Missouri cavalry 48 6/5/4 green
Col John Birge 1 coy Birge's sharpshooters 100 12/9/6 veteran
  1 coy Birge's sharpshooters 100 12/9/6 veteran
 
 
CONFEDERATE FORCES
C-in-C: Col Caleb Dorsey
  1 coy Missouri home guard 115 14/12/8 green
Captain ? 1 coy Missouri home guard 115 14/12/8 green
  1 coy Missouri home guard 115 14/12/8 green
These represent men who could be assumed to be reasonably well armed.
  1 coy Missouri rebels 115 14/12/8 green
Captain ? 1 coy Missouri rebels 115 14/12/8 green
  1 coy Missouri rebels 115 14/12/8 green
  1 coy Missouri rebels 115 14/12/8 green
 
 
 
These 4 companies are not all well armed, and some have no fire arms at all. There are even some rabble-rousing women and children among our collection, throwing stones and spitting obscenities. Figures courtesy of the Perrys.
 
 
 
 
Note:
 
 
Use a collection of figures with mixed weapons. Stands without firearms may not fire. Club-and sword-wielders, and stone-throwers only count in close combat. All women and children must be together in one company. That company will suffer a -1 in combat and maneuver.
 
 
     
 
 
     
 
 
Download scenario here