Guttstadt - Ney's fighting retreat    
  5 - 6 June 1807   Scale: 1:50 (adjust as necessary when taking combats to the table), weather = fine, start: see campaign map, time scale: subject to table top scale
     
 
Background:
While the attacks at Spanden and Lomitten were sideshows, Bennigsen's main offensive was aimed at Ney's VI Corps, exposed as it was 10 miles East of the river Passarge, with its headquarters at Guttstadt. 5 Russian columns, approximating 50000 combatants, were directed to converge on Ney's position, yet the French Marshal guided his Corps to safety in a two day fighting retreat, counterattacking whenever his opponents made isolated dashes at his him. For the cost of 3000 French soldiers and all Ney's baggage, the Russian army had been held up for 2 days while Napoleon had received the time to formulate his counterstroke. Having failed to maximise the results from his surprise attacks, Bennigsen felt compelled to retreat again on his lines of supply. His divisions had demonstrated a great capacity for failing to cooperate and taking initiative when presented with opportunities.
 
     
 
French ARMY  uses French system initiative 5
                    Army
  troop men sub bn status training stands + 1st  skir- Breaking
  type   units art?   class factors fire? mish? Point
C-in-C: Marshal Ney superior, bold, charismatic  
ADC: Bechet de Leocour competent, bold  
1st Division  
Gnl de Division le Marchand  competent, bold  
1st Brigade  
Gnl de Brigade Maucune superior, bold  
6th Legere (2) S/0 1700 2   veteran A 11/7/5   all 5
39th Ligne (2) C/O 1700 2   veteran A 11/7/5   all 5
2nd Brigade 10
Gnl de Brigade Marcognet competent, bold
96th Ligne (2) C/O 1700 2   veteran A 11/7/5   all 5
76th Ligne (2) C/O 1700 2   veteran A 11/7/5   all 5
10
2nd Division
Gnl de Division Bisson superior, bold
1st Brigade
Gnl de Brigade Roguet superior, bold
25th Legere (2) S/0 1450 2   veteran A 9/6/4   all 4
27th Ligne (2) C/O 1450 2   veteran A 9/6/4   all 4
2nd Brigade 8
Gnl de Brigade Delabassee competent, bold
50th Ligne (3) C/O 2150 3   veteran A 14/9/6   all 6
59th Ligne (2) C/O 1450 2   veteran A 9/6/4   all 4
10
Corps Cavalry
Gnl de Brigade Colbert superior, bold, charismatic
3rd Hussars (3) LC 310 3   veteran A 4/3/1     1
10th Chasseurs a Cheval (3) LC 310 3   veteran A 4/3/1     1
15th Chasseurs a Cheval (3) LC 310 3   veteran A 4/3/1     1
3
Corps Artillery
9/1st Foot Artillery FA 5 x 8 pdr     veteran   1      
10/1st Foot Artillery FA 5 x 8 pdr     veteran   1      
12/1st Foot Artillery FA 5 x 12 pdr     veteran   1      
1/2nd Horse Artillery HA 5 x 4 pdr     veteran   1      
5/2nd Horse Artillery HA 4 x 4 pdr     veteran   1      
 
     
 

French Game Notes:
The number in brackets after the names of the regiments, indicates the number of battalions or squadrons. When not counter attacking, Ney conducted his withdrawal 'holding every fold of the ground with strong swarms of skirmishers' (Petre). We have therefore allowed all infantry units to deploy in skirmish order, a quality that French infantry generally displayed in any event. While grouped together in this list, the artillery must be allocated to the 2 Divisions and Corps cavalry at the beginning of the game. The units must likewise be spread out over the towns as indicated in the text below, although the choice of units is left to the player, in the absence of such detail. Ney (i.e. his staff) may communicate with outlying units by hourly messages.

There is no limit to the number of messages he may issue per hour. The rivers Passarge and Alle can be forded here and there. Look for fords as per your rules. The campaign map shows only the major features. The historical texts mention other features such as brooks, folds in the ground and marshes, which were all put to use by the French during their withdrawal. For this purpose, all available rough and difficult going terrain features are increased by 2 when setting up terrain on the tabletop. The movement rates at strategic level (using the campaign map) seem larger than the standard marching rates of troops in those days, yet the accounts of distances covered during this conflict, support the faster rates. This must be put down to the running action that took place over the two days.

Conduct strategic movement on the map, and transfer to the tabletop if troops from opposing sides occupy adjacent hexes.

 
     
 
 
Starting positions
        Ney + HQ:  at Guttstadt
        Le Marchand's Division:  mainly at Guttstadt, with parts at Altkirch & Neuendorf
1 cav & 1 inf regt at Schmolainen
        Bison's Division:  at Queetz, Lingnau, Glottau and Knopen
Movement rates per hour: road cross-country
Close order inf:  6 hexes 4 hexes
Skirmishing inf:  7 hexes 5 hexes
C/O cavalry:  8 hexes 6 hexes
Skirmishing cav:  9 hexes 7 hexes
Foot artillery:  6 hexes 4 hexes
Horse artillery:  8 hexes 5 hexes
Couriers:  16 hexes 12 hexes
 
     
 

Objective:
The French must retreat at least 65 stands over the Passarge, including routing and fleeing stands, to avoid defeat. Officer stands do not count towards this number. If they achieve this on 5th June, they record a draw. If they achieve this on 6th June, they record a victory.

Historical outcome:
French victory

 
     
 
Russian Army  uses Prussian system initiative 0
                    Army
  troop men sub bn status training stands + 1st  skir- Breaking
  type   units art?   class factors fire? mish? Point
Column I  
Gnl Ltnt Prince Bagration competent, bold  
Advanced Guard  
3rd Jager Regiment S/O 450 1   trained B 3/2/1   all 1
4th Jager Regiment S/O 450 1   trained B 3/2/1   all 1
5th Jager Regiment S/O 450 1   trained B 3/2/1   all 1
7th Jager Regiment S/O 450 1   trained B 3/2/1   all 1
20th Jager Regiment S/O 450 1   trained B 3/2/1   all 1
23rd Jager Regiment S/O 450 1   trained B 3/2/1   all 1
24th Jager Regiment S/O 450 1   trained B 3/2/1   all 1
25th Jager Regiment S/O 450 1   trained B 3/2/1   all 1
26th Jager Regiment S/O 450 1   trained B 3/2/1   all 1
Pavlograd Hussars LC 750 5   veteran A 10/7/4   all 4
Grodno Hussars LC 750 5   veteran A 10/7/4   all 4
13
Advanced Guard Support
GM Markov I competent, bold
Pskov Musketeers C/O 1050 1 yes trained B 7/5/4     4
Tenguisk Musketeers C/O 1050 1 yes trained B 7/5/4     4
Kostroma Musketeers C/O 1050 1 yes trained B 7/5/4     4
Stary-Oskol Musketeers C/O 1050 1 yes trained B 7/5/4     4
Moscow Grenadiers C/O 1050 1 yes veteran B 7/5/3     3
19
Column II
Gnl Ltnt Baron Sacken I poor, cautious
3rd Division
GM Lvov? poor, bold
Moscow Grenadiers C/O 1050 1 yes veteran B 7/5/3     3
Lithuanian Musketeers C/O 1050 1 yes trained B 7/5/4     4
Kaporsk Musketeers C/O 1050 1 yes trained B 7/5/4     4
Mourmon Musketeers C/O 1050 1 yes trained B 7/5/4     4
Tchernigov Musketeers C/O 1050 1 yes trained B 7/5/4     4
Dnieper Musketeers C/O 1050 1 yes trained B 7/5/4     4
Foot Artillery FA 12x12 pdr     vet   4/3/2/1     2
Foot Artillery FA 12x12 pdr     vet   4/3/2/1     2
Foot Artillery FA 12x6 pdr     vet   4/3/2/1     2
29
2nd Division
Gnl Ltnt Cnt Osterman-Tolstoy poor, bold
Pavlov Grenadiers C/O 1050 1 yes veteran B 7/5/3     3
St-Petersburg Grenadiers C/O 1050 1 yes veteran B 7/5/3     3
Rostov Musketeers C/O 1050 1 yes trained B 7/5/4     4
Jeletz Musketeers C/O 1050 1 yes trained B 7/5/4     4
Foot Artillery FA 12x12 pdr     vet   4/3/2/1     2
Foot Artillery FA 12x12 pdr     vet   4/3/2/1     2
18
 
     
 
14th Division
GM Somov competent, rash
Touyla Musketeers C/O 1050 1 yes trained B 7/5/4     4
Riazan Musketeers C/O 1050 1 yes trained B 7/5/4     4
Ouglitz Musketeers C/O 1050 1 yes trained B 7/5/4     4
Sophia Musketeers C/O 1050 1 yes trained B 7/5/4     4
Vilna Musketeers C/O 1050 1 yes trained B 7/5/4     4
Foot Artillery FA 12x12 pdr     vet   4/3/2/1     2
22
1st Echelon
General ? poor, bold
Lithuanian Uhlans LCL 750 5   trained B 10/8/5     5
Elisabethgrad Hussars LC 750 5   trained B 10/8/5     5
Soumy Hussars LC 750 5   veteran A 10/7/4     4
Ourland Dragoons MC 375 2   trained B 5/4/2     2
Riga Dragoons MC 375 2   trained B 5/4/2     2
Kazan Dragoons MC 375 2   trained B 5/4/2     2
Horse Artillery HA 12x6 pdr     vet   4/3/2/1     2
Horse Artillery HA 12x6 pdr     vet   4/3/2/1     2
24
Cavalry of the Right Wing
Prince Galitzin V competent, bold
Brigade: GM Korff competent, bold
Pskov Dragoons MC 375 2   trained B 5/4/2     2
Moscow Dragoons MC 375 2   trained B 5/4/2     2
Brigade: GM Count Lambert poor, rash
Polish Uhlans LCL 750 5   trained B 10/8/5     5
Alexandria Hussars LC 750 5   trained B 10/8/5     5
Brigade: GM Dorokhov competent, bold
Isoum Hussars LC 750 5   veteran A 10/7/4     4
Olviopol Hussars LC 750 5   trained B 10/8/5     5
Horse Artillery HA 12x6 pdr     vet   4/3/2/1     2
25
Column III
Gnl Ltnt Gortchakov poor, bold
3rd Division
GM Lvov? poor, bold
Bieloserk Musketeers C/O 1050 1 yes trained B 7/5/4     4
Nizov Musketeers C/O 1050 1 yes trained B 7/5/4     4
Reval Musketeers C/O 1050 1 yes trained B 7/5/4     4
Volhynie Musketeers C/O 1050 1 yes trained B 7/5/4     4
Kiev Dragoons MC 375 2   trained B 5/4/2     2
Ekaterinoslav Cuirassiers HC 375 2   veteran A 5/3/2     2
Tartar Uhlans LCL 750 5   veteran A 10/7/4     4
Foot Artillery FA 12x12 pdr     vet   4/3/2/1     2
Foot Artillery FA 12x12 pdr     vet   4/3/2/1     2
28
 
     
 
Column IV
Ataman Platov competent, bold, charismatic
Cossack Corps
1st Jager Regiment S/O 450 1   trained B 3/2/1   all 1
Illowaski #10 Don Cossacks O/O 250 1   trained B 3/2/1     1
Papouzine Cossacks O/O 250 1   trained B 3/2/1     1
Illowaski Don Cossacks O/O 250 1   trained B 3/2/1     1
Grekov #9 Cossacks O/O 250 1   trained B 3/2/1     1
Grekov #10 Cossacks O/O 250 1   trained B 3/2/1     1
Popov #5 Cossacks O/O 250 1   trained B 3/2/1     1
Gordeiev #1 Cossacks O/O 250 1   trained B 3/2/1     1
Malachov Cossacks O/O 250 1   trained B 3/2/1     1
Andronov Cossacks O/O 250 1   trained B 3/2/1     1
Kisselev Cossacks O/O 250 1   trained B 3/2/1     1
Sissoiev Cossacks O/O 250 1   trained B 3/2/1     1
Don Cossack Horse Artillery HA 12x6 pdr 1   trained B 4/3/2/1     2
14
 
     
 
Column V
Grand Duke Constantine poor, rash
1st Division
Guard Jager Regiment S/O 450 1   veteran B 3/2/-   all  
2nd Jager Regiment S/O 450 1   trained B 3/2/1   all 1
Preobragenski Guard Grenadiers C/O 1050 1 yes veteran B 7/5/3     3
Ismailovski Guard Grenadiers C/O 1050 1 yes veteran B 7/5/3     3
Semenovski Guard Grenadiers C/O 1050 1 yes veteran B 7/5/3     3
Du Corps Grenadiers C/O 1050 1 yes veteran B 7/5/3     3
Veliki-Louki Musketeers C/O 1050 1 yes trained B 7/5/4     4
Pernau Musketeers C/O 1050 1 yes trained B 7/5/4     4
Kexholm Musketeers C/O 1050 1 yes trained B 7/5/4     4
Cavalry 25
Gnl Ltnt Kologrivov competent, bold
Gardes a Cheval HC 375 2   veteran A 5/3/2     2
Chevaliers Gardes HC 375 2   veteran A 5/3/2     2
Guard Hussars LC 750 5   trained A 10/8/5     5
Guard Uhlans LCL 750 5   veteran A 10/7/4     4
Guard Cossacks O/O 250 1   veteran A 3/2/-      
13
Artillery
Guard Foot Artillery FA 12x12 pdr     vet   4/3/2/1     2
Guard Foot Artillery FA 12x12 pdr     vet   4/3/2/1     2
Guard Horse Artillery HA 12x6 pdr     vet   4/3/2/1     2
 
 
 
Download scenario here
 
     
 
 
 
Russian Hussars
 
 

Russian Game Notes:
The Russian army does not have a single Commander in Chief. The army must ideally have one player per column. These players may not communicate with one another except by written messages conveyed by courier. Each column commander may write a number of messages per hour equal to the result of a D10 as follows:

- A score of 1, 2 or 3 allows one message
- A score of 4, 5, 6 or 7 allows two messages
- A score of 8, 9 or 10 allows three messages

The result is adjusted by the column commander's ability as follows:

- A poor commander (and staff) deducts 1 message
- A competent commander (and staff) leaves the result unchanged

The rivers Passarge and Alle can be forded here and there. Look for fords as per the rules. The campaign map shows only the major features. The historical texts mention other features such as brooks, folds in the ground and marshes, which were all put to use by the French during their withdrawal. For this purpose, all available rough and difficult going terrain features are increased by 2 when setting up terrain on the tabletop. The movement rates at strategic level (using the campaign map) seem larger than the standard marching rates of troops in those days, yet the accounts of distances covered during this conflict, support the faster rates. This must be put down to the running action that took place over the two days. The number in brackets after the names of the regiments, indicates the number of battalions or squadrons.

Conduct strategic movement on the map, and transfer to the tabletop if troops from opposing sides occupy adjacent hexes.

 
     
 
 
Starting positions
Bagration:  at point A at 5:30am
      Sacken:  at point C at 5:30am
      Gortschakov:  at point B at 7am
      Platow:  at point D (Bergfried) at 7am
      Grand Duke Constantine:  at point A at 1pm
Movement rates per hour: road cross-country
Close order inf:  4 hexes  3 hexes
Skirmishing inf:  5 hexes  4 hexes
C/O cavalry:  6 hexes 4 hexes
Skirmishing cav incl. Cossacks:  8 hexes 6 hexes
Foot artillery:  4 hexes 2 hexes
Horse artillery:  6 hexes 3 hexes
Couriers:  16 hexes 12 hexes
 
  Objective:
Encircle Ney's Corps and render it out of action.