Combat of Criwitz    
  03 October 1806    
       
     
scale: 1:45, weather = fine, start: ?, dark: 6pm, time scale: 1 game turn = 30 min

 

Background:
While increasing numbers of Prussian towns and fortresses capitulated to the victorious French, Prussian field formations kept evading the French pursuers and continued to fight back. One such clash occurred at the village of Criwitz, where a Prussian rearguard turned on its pursuers, and gave the French a bloody nose, proving that the remaining Prussians still had fight in them.

Game Note:
In the absence of a map of the battlefield, play this game with the terrain layout of the ruleset. Reduce the French chances in tests, firing and melee by 10% to simulate their fatigue from the relentless pursuit. In addition, the game is limited to 6 game turns.

Objective:
French: Destroy the remaining Prussians.
Prussians: Avoid being defeated after 6 game turns.

Historical outcome:
Prussian victory

 
     
 
FRENCH ARMY  uses French system Initiative 3
                    Army
  troop men sub bn status training stands + 1st  skir- Breaking
  type   units art?   class factors fire? mish? Point
I CORPS   
2nd Division   
C-in-C: Gnl de Div de la Raffiniere competent, bold  
ADC competent, bold  
 
1st Brigade   
Gnl de Brigade Pacthod competent, bold  
8th Legere  
1st Battalion S/O 900 1   vet A 6/4/2   all 2
2nd Battalion S/O 900 1   vet A 6/4/2   all 2
4
2nd Brigade 
Gnl de Brigade Maison competent, bold
45th Ligne 
1st Battalion S/O 900 1   vet A 6/4/2     2
2nd Battalion S/O 900 1   vet A 6/4/2     2
54th Ligne   
1st Battalion S/O 900 1   vet A 6/4/2     2
2nd Battalion S/O 900 1   vet A 6/4/2     2
 
1/8th Foot Artillery FA 10x6 pdr     vet   3/2/1     1
9
Corps Cavalry 
Gnl de Brig Tilly competent, bold
2nd Hussars LC 450 3   veteran A 6/4/2     2
4th Hussars LC 450 3   veteran A 6/4/2     2
5th Chasseurs a cheval LC 450 3   trained A 6/5/3     3
7
 
 
 
 
PRUSSIAN ARMY  uses Prussian system Initiative 3
                    Army
  troop men sub bn status training stands + 1st  skir- Breaking
  type   units art?   class factors fire? mish? Point
Light Troops  
C-in-C: Gnl Major von Oswald competent, bold  
ADC competent, bold  
 
Light inf Brigade   
General ? competent, bold  
Fusilier bn Oswald S/O 550 1   trained B 4/3/2   2 2
Fusilier bn Greiffenberg S/O 550 1   trained B 4/3/2   2 2
Fusilier bn Oswald S/O 550 1   trained B 4/3/2   2 2
Grenadier bn Schmeling C/O 550 1   veteran A 4/3/1     1
Grenadier bn Vieregg C/O 550 1   veteran A 4/3/1     1
8
Cavalry Brigade 
General ? competent, bold
Von Hertzberg Dragoons MC 750 5   trained B 11/8/6     6
Von Rudorff Hussars LC 850 5   veteran A 12/8/5     5
Horse Artillery HA 6x6 pdr     veteran   2/1     1
12
 
 
 
Download scenario here