Early Peloponnese & Taras
  1 unit = 500 HI, 250 LH,
 
Taras - Sparta's colony
  330 LMI or Cv, 165 LI
 
Kailia - 473 BC
 
 

In 473 BCE the local Italian tribes once again challenged the Greek settlers of Taras for control of the resource-laden Sallentine Peninsula. However, this time the Tarantines faced the might of all three Lapygian tribes, rather than just the Messapii they had been able to handle in 490 BCE. According to Diodorus, as many as 20,000 Italian warriors converged on Kailia, southeast of Taras, comprised of the impressive numbers of both infantry and cavalry.Taras responded with perhaps over 5,000 hoplites, psiloi and cavalry of its own, plus a smaller complementary force from Rhegion. According to the ancient historians this composite force was no match for its native enemies, who destroyed the combined Tarantine/Rhegian force, in what Herodotus described as "the greatest slaughter of Greeks that is known". Despite what appears to have been an overwhelming "barbarian" victory, both Taras and Rhegion continued to thrive after this defeat, though it did shake the aristocratic-led government of Taras to its foundations, creating enough dissatisfaction to have it soon replaced with a democracy.

Game notes:
The Tarrantine army deployed on the beach, its right flank protected by the sea and its left resting on the rugged terrain beyond the beach. The Peucetian King and allied Chieftain could be unreliable.

 
     
 
TARANTINE ARMY Syracusan - list 50
Command: +3 Army demoralisation value: 32,5
  Command 1         command strength 14,5
CinC Tarantine general Included competent  +1 CP Range: 6UD      
units Troop description type Quality move strength Range M ft M mtd Abilities & notes
2 1000 veteran hoplites* HI spear Elite 2UD 5   4 5 armour
2 1000 citizen hoplites HI spear Ordinary 2UD 5   4 5 armour
3 500 archers & slingers LI bow,sling Ordinary 3UD 2 2UD 2 1  -1 fire; evade
3 700 Tarantine light cavalry LH javelin Elite 5UD 3 1UD 2 2 no armour; evade
  Command 2         command strength 7,5
Sub Tarantine general Included competent  +1 CP Range: 6UD      
units Troop description type Quality move strength Range M ft M mtd Abilities & notes
2 1000 citizen hoplites* HI spear Ordinary 2UD 5   4 5 armour
2 1000 reservist hoplites MI spear Mediocre 2UD 5   4 5 no armour
5 500 archers & slingers LI bow,sling Ordinary 3UD 2 2UD 2 1  -1 fire; evade
Rhegion contingent
  Command 3         command strength 10,5
Sub Rhegion general Included competent  +1 CP Range: 6UD      
units Troop description type Quality move strength Range M ft M mtd Abilities & notes
6 3000 citizen hoplites* MI spear Ordinary 2UD 5   4 5 no armour
5 800 archers & slingers LI bow,sling Ordinary 3UD 2 2UD 2 1  -1 fire; evade
1 500 Rhegion cavalry MC Ordinary 4UD 4   3 3 no armour; evade
 
     
 
ITALIAN ARMY Italian tribes - list 47
Command: +5 Army demoralisation value: 75
  Command 1 - Iapians         command strength 31
CinC Opis, King of the Iapians Included competent  +1 CP Range: 6UD      
units Troop description type Quality move strength Range M ft M mtd Abilities & notes
6 2000 Elite warriors* LHI sword Elite 3UD 4   4 3 armour; evade
12 4000 warriors LMI warband Ordinary 3UD 4   3 2  +1 impact vs inf; +1 rear support; no armour; furious charge; impetuous
6 2000 Tribal cavalry MC Ordinary 4UD 4   3 3 no armour; evade
  Command 2 - Peucetians         command strength 23
Ally Peucetian King Included simple  +0 CP Range: 4UD      
units Troop description type Quality move strength Range M ft M mtd Abilities & notes
6 2000 Elite warriors* LHI sword Elite 3UD 4   4 3 armour; evade
8 2700 warriors LMI warband Ordinary 3UD 4   3 2  +1 impact vs inf; +1 rear support; no armour; furious charge; impetuous
3 1000 Tribal cavalry MC Ordinary 4UD 4   3 3 no armour; evade
  Command 3 - Daunians         command strength 14
Sub Daunian King Included competent  +1 CP Range: 6UD      
units Troop description type Quality move strength Range M ft M mtd Abilities & notes
3 1000 Elite warriors* LHI sword Elite 3UD 4   4 3 armour; evade
6 2000 warriors LMI warband Ordinary 3UD 4   3 2  +1 impact vs inf; +1 rear support; no armour; furious charge; impetuous
1 500 Tribal cavalry MC Ordinary 4UD 4   3 3 no armour; evade
  Command 4 - Allies         command strength 7
Ally Allied Chieftain Included simple  +0 CP Range: 4UD      
units Troop description type Quality move strength Range M ft M mtd Abilities & notes
4 1200 warriors* LMI javelinmen Ordinary 3UD 4 1UD 3 2 no armour; evade
4 800 slingers LI sling Ordinary 3UD 2 2UD 2 1  -1 fire; evade
1 400 Tribal light cavalry LH javelin Ordinary 5UD 3 1UD 2 2 no armour; evade
 
     
 
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