Sicily - Carthage returns   1 unit = 500 HI, 250 LH,
  1 - The Battle of Himera II - 409BC   333 LMI or Cav, 165 LI
     
  The ever ongoing acreage conflict between the Greek polis of Selinus and the indigenous Egestans flared up into full scale warfare again in 410BC. The Greeks outmuscled the Egestans, who decided to seek help from Carthage. The timing was perfect. Carthage had grown extremely hostile to the Greeks on Sicily and took this opportunity with both hands. Its decision was no doubt heavily influenced by the leadership of Hannibal, the grandson of Hamilcar who was killed at Himera 70 years earlier. He had also not forgotten that Selinus, the one Greek ally of Carthage on Sicily, had failed to send its cavalry to his grandfather's aid, and he was bent on its destruction, despite the fact that Selinus had been home to his exiled father. The combined forces of the Egestans and Carthaginians easily defeated Selinus's army at the battle of Mazaros and went on, with further reinforcements, to take and ransack the town in a storm of horrors. When the walls were raised to the ground, Hannibal moved north towards Himera. No doubt controlling the convulsions of powerful emotions (that's not in the history books!) he launched his troops, accompanied by steel-tipped battering rams and tall siege towers, into a full scale assault on the object of his hatred. But Himera was built more sturdily than Selinus and the attack was repulsed with heavy loss. Furthermore, a Syracusan relief column under a general named Diocles, had slipped through the porous Carthaginian siege lines and reinforced the defenders. With their strength now close to 10000, The Greeks decided to attack at dawn and overwhelm the Carthaginians in their camp. This plan would have been successful but for the magnetism of Hannibal's character and his tactical brilliance. Hannibal had kept his best division in reserve at the rear, and when the surprised troops in camp started faltering and running away, he rallied a large number of them around his reserve, which he then threw into a counterattack against the disordered mass of exultant Greek pursuers. Now hopelessly outmatched, the Greeks fled back to their city. They had lost 30% of their strength. Facing a grim siege, Diocles decided to abandon Himera and, followed by a number of local hoplites and their families, again slipped through the Carthaginian cordon and escaped. Hannibal showed no mercy to those who were left behind. In a frenzy of bloodthirst and cruelty, thousands of inhabitants were slaughtered (I think this same line was used to describe the fall of Jerusalem during the Crusades) when Himera's defences were breached. 3000 men, also, were tortured and crucified on the site of Hamilcar's death. After levelling the town, Hannibal dismissed his allies and sailed home in triumph.  
  Game notes:
- The Carthaginians still fought with short spears and therefore suffer a disadvantage in combat.
- Carthage's Iberian command is presumed to form the cordon in the hills around Himera, their troops being most suited to operating in hilly terrain.
- The troops in the Lybian and Greek camps can not start in groups. Their quality is also a level lower than listed, until they are rallied when they revert to their listed type. Only Hannibal can rally such units and then only when he is within 1UD of them. It takes 1CP to rally a unit and units do so on a even score on a D6. Units in combat cannot rally.
- The Himerans and Syracusans can start their attack 3UD from the Carthaginian camp.
- Each command in the Carthaginian army needs to be destroyed for the army to be destroyed.
- The Carthaginian Greek allies can be unreliable, but not the Egestans.
 
     
 
CARTHAGINIAN ARMY Early Carthaginian - list 54
Command: +5 Army demoralisation value: 43.5
  Reserve         command strength 17
CinC Hannibal detached Supreme  +3 CP Range: 8UD      
units Troop description type Quality move strength Range M ft M mtd Abilities & notes
6 3000 citizen sacred band HI spear Elite 2UD 5   4 4 short spear = -1 if winning melee; armour
2 700 Poeni cavalry HC Ordinary 4UD 5   3 3 armour; evade
  Command 2 - Lybians         command strength 15.5
Sub Carthaginian gnl Included competent  +1 CP Range: 6UD      
units Troop description type Quality move strength Range M ft M mtd Abilities & notes
6 3000 Lybian mercenaries* HI spear Ordinary 2UD 5   4 4 short spear = -1 if winning melee; armour
9 1500 Lybian skirmishers LI javelin Ordinary 3UD 2 1UD 2 1  -1 fire; +1 javelin vs LI & LH; evade
3 1000 Campanian Merc hoplites MI spear Ordinary 2UD 5   4 5 no armour
1 300 Poeni cavalry HC Ordinary 4UD 5   3 3 armour; evade
  Command 3 - Greek allies         command strength 11
Allies Greek ally general** detached competent  +1 CP Range: 6UD      
units Troop description type Quality move strength Range M ft M mtd Abilities & notes
4 2000 Sicilian allied hoplites MI spear Mediocre 2UD 5   4 5 no armour
6 2000 Egestans LMI javelinmen Ordinary 3UD 4 1UD 3 2 no armour; evade
** The Greek general cannot attach himself to any Egestan units
 
     
 
SYRACUSAN ARMY Syracusan - list 50
Command: +4 Army demoralisation value: 28
  Command 1         command strength 13
CinC Himeran General Included competent  +1 CP Range: 6UD      
units Troop description type Quality move strength Range M ft M mtd Abilities & notes
6 3000 Himeran hoplites HI spear Mediocre 2UD 5   4 5 armour
6 1000 skirmishers with javelin LI javelin Ordinary 3UD 2 1UD 2 1  -1 fire; +1 javelin vs LI & LH; evade
2 600 Himeran cavalry MC Ordinary 4UD 4   3 3 no armour; evade
  Command 2         command strength 7
Ally Diocles - Syracusan gnl detached competent  +1 CP Range: 6UD      
units Troop description type Quality move strength Range M ft M mtd Abilities & notes
6 3000 Syracusan hoplites HI spear Ordinary 2UD 5   4 5 armour
  Command 3         command strength 8
Sub Greek allied general Included brilliant  +2 CP Range: 8UD      
units Troop description type Quality move strength Range M ft M mtd Abilities & notes
4 2000 Sicilian allied hoplites HI spear Mediocre 2UD 5   4 5 armour
6 1000 slingers & archers LI sling, bow Ordinary 3UD 2 1UD 2 1  -1 fire; evade
 
 
 
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